While the gamification of real-world tasks can help liven up dull tasks, it can also provide health benefits – as recently proven by Cambridge Consultants’ T-Haler, which monitors the user’s inhaler technique and offers pointers for improvement. Now we’ve found another example in the form of SPARX, a 3D fantasy game that aims to boost the confidence of adolescents suffering from depression. READ MORE…
Using tech for good is expanding to the video game world: check out Sparx, a fantasy game that guides its players through levels that confront real issues that affect the every day lives of teens suffering from depression. The goal is to have the game act as a sort of therapy for its players.
Video games for mental health? Now that’s innovation.
Reblogged Friday, May 4, 2012 from springwise